April 16, 2014
by Kadomi

Review: Saga, Volume 1

Saga, Volume 1
Saga, Volume 1 by Brian K. Vaughan

I haven’t read any serious comics since I went crazy for Marvel comics about 10 years ago, around the release of X-Men. This one came highly recommended and so I picked up a copy at Forbidden Planet in London. I am glad I did, because it’s a lovely story.

Alana and Marko are star-crossed lovers who ought to be enemies. Soldiers in the war between their people, they eloped, got married, and have a baby, Hazel, who kinda is our narrator, which suggests a rather epic scope for the series. The union between those enemies is forbidden, and it automatically makes them targets of just about everyone in the galaxy. Multiple assassins are hired, including the very moody The Will and his cat, Lying Cat, plus his ex-lover and all around creep The Stalk. Also on their heels is Prince Robot IV, a robot with a monitor as head. There are teenage ghosts, forests that grow rocketships, magical swords, and a planet dedicated to sex and hookers in various forms. Needless to say, the comic is quite graphical and mature in parts. It’s a wild mix of Firefly and fantasy, science fiction with a heavy dose of fantasy.

It’s also wonderfully funny at times, especially the banter between Alana and Marko. Alana is a kickass character.

I am totally looking forward to buying every single issue of this comic now, and was very delighted to see I can buy the digital versions on the website.

My rating: 4.5 Stars (4.5 / 5)

April 7, 2014
by Kadomi

Wildstar: A closer look at the classes

It’s awesome to be excited about games, and now is a good time to have that sense of wonder and excitement. Some have it for WoW. The alpha news with a first look at the patch notes for 6.0 are almost to the point of mind-boggling. Druids without Innervate? Hunters without Hunter’s Mark? The list goes on. Many changes afoot, for sure. I will say that I am a bit exasperated with Blizzard who are making the release of an alpha client a huge news event. I can’t recall that people have ever been so ga-ga about an alpha before. I am furthermore shocked that it took them from Blizzcon’s announcement until April to actually get an alpha out.

Now is also a good time to be excited about TESO. Belghast sure is, and is very happy about the smooth launch. Well done, Zenimax. While I don’t have any interest in this game at all, more diversity in the MMO-sphere is important to ensure that us enthusiasts will keep getting exciting games in the future. I have a feeling Tales of the Aggronaut will be a good source for TESO fans in the months to come, with some guide content already on the site.

Me, I choose to be excited for Wildstar. I pre-ordered, played on more beta weekends, dragged a friend into the game yesterday, and am fully convinced that it will keep me busy until WoD for sure. Because of that reason, you can expect more Wildstar posts in the near future. I get the feeling it’s a bit of a niche game. I would like for this game to be successful, and so I shall blog about it, to get out the word. That’s the best any fan of Wildstar can do for now.

Because a game where you can create a cute fuzzy EVIL KILLER MOUSE needs championing.

Because a game where you can create a cute fuzzy EVIL KILLER MOUSE needs championing.

Today, I want to take a closer look at the classes, to share my opinions after playing all of them, most to level 10 and above. There’s a hint of bias as I can only describe the classes as I personally experienced them. Also, I played every single one as assault and have only dabbled in support abilities for self-healing.

In general, we have six classes. All six classes have assault, support, and utility abilities. Assault=DPS. Support=either tanking or healing. Utility=as the name suggests, with a bit of a focus on PvP abilities. Each class has a so-called Innate, a cooldown they can use that is unique to the class. Often looks cool too! Each class has one type of weapon they use, so there is never any competition whatsoever between classes. Also, all classes have a power-type that they build to spend on finishers.

The Engineer
Big guns and cute bots

Weapon type: did I mention BIG GUNS?

The engineer is a ranged DPS with a tanking support role. Yes, you can be a ranged tank. I find the concept of ranged tanking pretty exciting. If you want to compare it to a WoW class, if you must, the engineer feels a bit like a hunter. Instead of pets you collect, you can have two types of bots with you. A bruiser bot that will tank for you, and an artillery bot that will shoot barrages of death and destruction at your enemies. You can use both bots at the same time, if you are so inclined. Like WoW hunters I felt engineers nicely suited for beginners because you take considerably less direct damage thanks to your trusty friends the bruiser bot with aggro issues and artillery bot who is very happy to steal aggro off bruiser bot. ;)

Power type: Volatility
In order to use your big finishers, like Electrocute, you build Volatility, up to 100. I suppose you can compare it to energy, only that you actively have to build it. As early engineer, you will spend a lot of time using Power Blast to have enough Volatility for your finisher. I wasn’t bored with this mechanic, because Power Blast has a nice, let’s call it oomphy sound effect. You can’t miss an engineer, they’re loud, and they know it.

A Granok engineer with trusty buddy bots.

A Granok engineer with trusty buddy bots.

Innate ability: Modes
Pretty much the same as a warrior stance, see below. Being in a mode comes with specific bonuses, aka increased damage for assault, increased threat and higher resistances for support. The coolness factor is very high. You get a 2 minute cooldown to jump into an Exosuit for 20 seconds. The assault version called Eradicate gives you 10 volatility per second plus extra damage dealt, but it also slows you down movement wise. Great for a burn phase. The support version called Provoke gives you 10 volatility per second and reduces incoming damage, but the movement penalties still apply. And yet, what about penalties when you look like a giant armored rockstar for 20 precious seconds? Rar!

I had a lot of fun playing the engineer, I got mine to level 12.

The Esper
Killing stationary with the power of your mind!

Weapon type: Psy-Blades. They’re basically shuriken that the esper carries around on his or her back.

The esper is another ranged DPS, with a healing support role. If you want to compare them to a WoW class, mage or warlock probably comes closest. Though more mage, really. They mostly cast illusionary creatures or use telekinetic abilities. Also, an adorable whirlwind. At least on my chua I thought the ability was quite adorable. :) They feel a bit like a glass cannon. Unlike all other classes, you need to be stationary for most builders, which means that DPSing on the run while moving away from telegraphs takes some skill. They are quite bursty and feel quite powerful to me. From what I read about their healing, they play more like a traditional healer, with some heals you actually need to land on folks by targetting, which I find a bit weird for a game that is so huge on not targetting mobs. If you can deal with having to stand in able to cast your builders and like a bit of burst, esper might be for you.

Power-type: Psi-Points
Psi-Points are pretty much like combo points of rogues or druids in WoW, but on the caster, not the target. You build psi-points by mostly using stationary abilities like Telekinetic Strike and then spend them on bursty damage abilities like Mind Burst. As healer, you use an additional power-type, focus. It’s like mana. Heals cost focus, psi-points or both.

Innate: Spectral Form
A cooldown that lasts for 10 seconds, increases damage mitigation and generates a psi-point every second. Available every 2.5 minutes. Both a damage and healing burst and while questing a life saver when something is pummeling on you. However, you cannot move at all while it’s going on, so usage can be tricksy when there’s suddenly a big telegraph under your feet.

Esper is another class I would consider as a main, because I had a lot of fun playing my little chua field mouse of doom. I got him to level 12, just like the engineer.

The Medic
Dubstep all the time, wub wub wub

Weapon type: Resonators aka dubstep guns

The medic is a mid-range DPS, with a healing support role. Mid-range really means that you have to hang out much more closely with mobs than the other ranged classes, but you’re not melee by any means. Medic is the class I exclusively played in the closed beta, and thus made it to level 22. Medics apparently were the flavor of the month in the beta because they got buffed just before I joined. They do good damage with a good deal of front-loaded burst, and are highly survivable with some healing abilities thrown in. Consider them healers that heal you with TECHNOLOGY! Unlike espers and spellslingers that use their minds. Their resonator guns look a little bit like dual-wielded defibrillators, and a lot of abilities sound like dubstep sounds. They have little probes, e.g. that either heal or do extra DPS.

Power-type: Actuators
Actuators remind me a lot of paladin holy power. Or combo points. Doesn’t really matter. As medic you start out with full 5 actuators so you can frontload a good deal of damage. However, building actuators up is done with a fairly weak-feeling ability called Discharge which can make it feel a bit tedious. At later levels you get more cool things like Collider or Fissure which don’t require Actuators nor build them but are quite good anyhow. Heals cost a mix of Actuators and focus again, much like the esper, but mostly focus. From what I hear they are better suited to healing via telegraphs but a bit hampered by their medium range. Wildstar, the game where you must pray the people who don’t stand in bad stand in your good stuff instead.

Innate: Energize
Pretty straightforward, it will refill all your Actuators and you gain an Empowered buff. If your health is above 30%, you will do increased damage and/or healing. With a fairly short 1.5 minute cooldown, this one is a no-brainer, is it? Wub wub wub.

Dubstep guns, in the face!

Dubstep guns, in the face!

The Spellslinger
Spellslinging space cowboys

Weapon type: dual-wielded pistols. Pew-pew

The spellslinger is a ranged DPS class with a support healer role. From aesthetics nothing screams Wildstar as much to me as the spellslinger does. They are frickin’ cowboys with pistols. Unlike the esper, they are all about mobility, with a couple of teleportation spells though they have a stationary spell (that you can later make mobile once you invest tier points), Charged Shot. They do need some work however and hope they get some fixes before release, because right now they play a bit…underwhelming. The main issue is with the way their Innate currently works, but I will get to that. Once they are fixed, they will probably be a lot of fun. A lot of their attacks are very narrow atm, so you need to be very careful with positioning, so that you actually hit bigger groups.

Power-type: Spell Power
Here’s where the problem with this begins. All other classes have a power-type that they actively build. Spellslingers don’t. You start at full 100 spell power. Turning the Innate on drains the spellpower. You build spell power during combat, but very slowly, over time. Out of combat, it refills quickly. There is nothing you can do to actively fill your spell power, but without having any to power your Innate, spells don’t hit very hard.

Innate: Spell Surge
The Innate is a toggle. While active, it drains spell power and will make all the spells you cast hit harder. It’s pretty much mandatory at this point to have this on whenever. Which turns this Innate from ‘Rar, super-power buff’ into a super-micromanagey drain. Carbine can start to impress me by making it into something fun. Because I seriously seriously want to love the spellslinger.

While my description of the class sounds like a requiem for it, it was still a class that was fun enough to play, but the difference in questing was most jarring between esper and spellslinger. Spellslingers look cooler, but have it harder.

And yet, even the concept art shows how cool spellslingers are.

And yet, even the concept art shows how cool spellslingers are.

The Stalker
Sneaking and stealthing like a pro

Weapon type: Claws. Dual-wielded fist weapons that look like claws.

Here’s the class I chose to play as a main. It’s actually my least-played class beta-wise, because it took me like 5 levels to say ‘Yup, that’s what I want to play’. In order not to spoil myself any further, I logged off and never touched the stalker again. It was that easy. Stalkers are the rogue-class of Wildstar, a melee DPS with a tanking support role. As far as I can tell, they’re currently the highest DPS class as well. They play very fluid, very fast-paced and should be fun for anyone who ever enjoyed rogue gameplay. I felt right at home. At the same time, they also have nice survivability with self-heals called Lifesteal. Tanking should be quite interesting with them.

Power-type: Suit Energy
The stalker class is wearing a specific suit that gives them stealth abilities and many abilities require suit energy as power cost. The energy bar fills quite quickly both in and out of combat, which is one of the reasons that gameplay felt quite fluid.

Innate: Nano skins
They have three different nano skins, basically like warrior stances. All nano skins can be activated to turn stealth on, with different outcomes when you break stealth. They have a 20 second cooldown in combat, and no cooldown out of combat. Yup, you can stealth to your heart’s content, in and out. The agile skin increases movement speed when you exit stealth, the evasive skin increases threat and deflect and gives you resistances when you exit stealth, and the lethal skin increases damage and makes the first stealthed hit have a 100% critical chance. Ooooh, yeah.

100% crit hit incoming, you little fluffy aurin bunny.

100% crit hit incoming, you little fluffy aurin bunny.

The Warrior
Big swords, big leaps

Weapon type: the most enormous 2H swords you can imagine

Oh warrior class, near and dear to my heart. In Wildstar warriors are melee DPS with a tanking support role. The first character I rolled in Wildstar was a Granok warrior with a mohawk, and not only did I hate the character model, I also couldn’t deal with the class. I played the class a little bit more now and it grew on me, but my biggest pet peeve still exists: the sounds. I come from WoW, so I am spoiled. WoW combat sounds are utterly satisfying. I can’t think of a single attack I hate. Then I played a Wildstar warrior and met Power Strike. Power Strike is an ability that does some nice burst damage. When you first use it, you can use it for a total of 4 strikes with a reduced global cooldown, which means four attacks in very short succession. This could and should be awesome. Unfortunately the power strike sound effect makes it sound like you are missing four times. Loudly. It’s just this super-bland swooshy sound that inevitably makes Schmitt yell at me to turn the sound down. The Wildstar subreddit also agrees that this is not a good sound effect.

You can get used to the sound, and it’s really offset by one of the more fantastic abilities: Leap. It’s what WoW’s Heroic Leap should have been. It’s a very fluid Leap ahead and makes you feel awesome when you land and slam down your sword. Quite quite fun. They do feel like good, solid melee classes, and I think there will be many many warriors around at launch. I have a feeling they will be the default tank class as well.

Power-type: Kinetic Energy
A fancy term for an old mechanic: good ol’ rage. There are a couple twists here. It’s a bar that goes up to 1000, and most energy-using abilities like Power Strike require 250 Energy. Some abilities scale with energy though. The more energy you have, the harder they hit. You build kinetic energy by using abilities like the cooldown-less Relentless Strikes as builder.

Innate: Stances
Warriors have two stances. Onslaught is the assault stance which increases damage. When you use the active component, your kinetic energy fills to 1000 and does not decay for the duration of the buff, 8 seconds. Your damage is also increased, at the cost of increased damage taken and reduced incoming healing. Use with care. Juggernaut increases resistances, shields and threat, and when you activate it, your bar gets filled, doesn’t decay, increases threat and reduces damage taken, at the cost of dealing less damage in that time. Both buffs turn you into a GIANT.

Speaking of giants, here's my warrior looking at a giant robot in the distance. Whoa.

Speaking of giants, here’s my warrior looking at a giant robot in the distance. Whoa.

April 2, 2014
by Kadomi

The 15 games that shaped me

When I perused my RSS feeds this morning, I stumbled across a post by the brilliant Doone of XP Chronicles, formerly TR Redskies. He describes in detail the 15 games that ruined him the most, aka turning him into a stalwart gamer. His list is very different from mine, but it made me nostalgic, and also made me ponder which were the defining games for me. The red thread that goes through almost all games for me is story. I want to be immersed in good story-telling. Without further ado, and mostly in a timeline from childhood to today, here goes nothing.

1. Summer Games 2/Winter Games

I was much better at ski jumping than this dude, hah!

I was much better at ski jumping than this dude, hah!

My first computer was a VC20, but I don’t have a lot of recollection of the games I played on it. Nothing really stands out all these years later. But then I got my C64 and everything changed. The quality of the games changed immensely. Famous and popular with everyone I knew at the time were the sports games by Epyx based on the Olympics. Unlike previous sports games like Decathlon that required joystick-breaking movements, they were far more relaxed, yet fun. My favorite sport was clearly Biathlon, it was awesome. My brother and I would battle it out quite often. We also enjoyed World Games with its over-the-top events like Acapulco cliff diving. Insane amounts of fun. It wasn’t until California Games that those games lost their shine on me. If I were to use an emulator now, Winter Games would be at the top of the list of must play titles.

2. Ultima V
Ultima VThis game deserves its own special award, because it was the first computer game I ever bought myself. It cost the horrendous amount of 80 DM, which was a lot of money for 17-year old me. As C64 gamer in Germany, at least in my circle, you pirated games. We just exchanged cassettes and later floppy disks in the schoolyard. Some boys had amazing collections and so I pretty much managed to play most big titles that were released back in the day. One of the games I played as a pirated copy was Ultima IV. It blew me away. Sure, if you look at it today, the graphics were utter crap, but the world, the cast, the overarching story, it seriously blew me away. When it comes to storytelling, there was nothing amazing going on in C64 days. Sure, the Infocom adventures might have been an exception, but I didn’t speak enough English at the time to fully appreciate it. Ultima IV was my first real story. Unfortunately, with a pirated copy, I was soon at my wit’s end when it came to more advanced stuff. A manual would have been great. I didn’t intend to make this mistake again, and so, I bought this game from my pocket money. I remember unboxing it, with the thick cloth map, a silver coin, a fanciful manual with its own rune alphabet. I loved every bit of it. On top of that, the story in Ultima V was so much grander. It was the first game that had me up til 4 am because I was so hooked. Money well spent. In terms of story, only Ultima VII: Serpent Isle topped it. My hopes are so high for Shroud of the Avatar.

3. Champions of Krynn
Ah, the good old Last Home Inn, home of Otik's famous Spiced PotatoesThis was the first of many many many SSI gold box games that I played, and the game that got me started on my road to playing AD&D. I hadn’t read any of the Dragonlance books, but the game got great reviews and so I bought it. This game had a particular copy protection in that it required you to read journal entries in a specific journal that pirates usually didn’t have access to. After finishing the game, and nearly crapping my pants about the Dragonlance version of Death Knights, I was so hooked on gold box games that I played most of them. Even the Bucks Rogers ones which were actually quite excellent! Some of the best storytelling out there. It inspired me to read all Weis/Hickman Dragonlance books as well, which will always have a fond place in my heart.

4. Civilization
It’s earned its place because when I got my very first PC in 1992, a whopping 386 SX-16, the original Civ was my very first game on it. I convinced my ex that I needed a PC for university and such, but let’s be honest, I was more interested in the games. I had skipped the Amiga/Atari ST days for lack of funds, and the days of C64 gaming were over, with PC gaming ever on the rise. Civilization was very interesting, but far too complex for me. I skipped the series until there was a Steam sale of Civ IV, purchased it, highly regretted it and was not won over to the series again until Civ V. Which I really should play far more often than I do.

5. Indiana Jones and the Fate of Atlantis
Fate_of_Atlantis_artworkWhat a game! I was a fan of LucasArts adventures since C64 days and played all of them since Maniac Mansion, including the incredibly odd and yet so funny Zak McKracken and the Alien Mindbenders. Of all the LucasArts adventures, Indy wins the challenge though, because it has the most epic story. Plus Nazis with sausages that you can use as bait. This would have made a really excellent movie (back when Harrison Ford was still of Indy age), and I mourn that we never got to see feisty Sophia Hapgood on screen. She was a fantastic character.

6. Lands of Lore

Yay, no more note paper by the desk to play a dungeon crawl!

Yay, no more note paper by the desk to play a dungeon crawl!

After the gold box games, SSI switched to the immensely successful Eye of the Beholder games, dungeon crawls much like the Wizardry games. I tried to love them, but the story felt dull compared to the gold boxes, and I admittedly wasn’t good at them either. The studio that made the Beholder games eventually created their own IP, and alas, the Lands of Lore were born, making me fall in love with dungeon crawling. It had a sprawling game world with various different locations, voice acting by Sir Patrick Stewart, and the wonderful auto-mapping that made it easy and fluid to play this game.

7. Warcraft II
Box art for Warcraft III skipped the first Warcraft and played Command&Conquer instead. At least for a little while. RTS didn’t grab me, or maybe it was just C&C’s setting. Warcraft II on the other hand had me hooked from the start. I remember how much I enjoyed the exotic names, like Lordaeron and Khaz Modan mentioned in the campaign. I loved the orc peons. I still remember most sounds the different units made, including the incredibly effeminate elves. I still get shivers listening to the music and am incredibly thrilled that they’re alive today as music for the WoW pet battles. Love it.

8. Starcraft

Yeaah, love the zerg creep.

Yeaah, love the zerg creep.

On the heels of WCII comes Starcraft. I know it was RTS-defining as a multiplayer game, with its amazing success as e-sport in South Korea, e.g. But to me it stands out as the game that brought great story telling to the RTS genre. My favorite race were the zerg, and the reveal at the end of their campaign was most excellent. I am still not the best RTS player and actually had to use a money cheat to make it through some tough levels, but it was a fantastic game.

9. You don’t know Jack

Jack was always kind of an asshole

Jack was always kind of an asshole

Almost all of the above mentioned games were single player for me. Even the *craft ones as I didn’t do LAN or battle.net play. At this stage of my PC gaming, I had very few RL friends who were into gaming. YDKJ however was the game, that even got all the non-gamers to my PC, for hours of hilarious fun. YDKJ was a quiz game, like a television quiz show on steroids. Loads of pop culture questions. It was just good ol’ hilarious fun, and I loved it, because it was one of the most accessible games ever. Even for non-nerds.

10. Planescape: Torment
Black Isle studios made games based on AD&D. Their Baldur’s Gate games were set in the Forgotten Realms, and BG2 in particular is one of the finest computer RPGs of all times. The finest RPG of all times however might be this gem, set in the sadly discontinued campaign setting of Planescape. With its various planes of existence and gates to different worlds, Planescape: Torment was the first RPG where the story was greater than the combat. It requires reading long paragraphs of text. There is so much text that there’s a novelization of this game in various formats, including PDF, epub and mobi for your e-reading pleasure. I dare say that if you enjoy fantasy RPGs and storytelling, you should definitely be playing this game full of unique, quirky characters as you help the main character, The Nameless One, to find out his story. Mort, the insult-flinging skull alone is worth the money you spend for this game at Gog.com these days.

11. Diablo 2

The original, pre-expansion characters of Diablo 2

The original, pre-expansion characters of Diablo 2

The godfather of all point and click action adventures. It was a huge step up from the original Diablo. I never made it far past the Butcher in old Tristram, but I completed Diablo 2 on multiple characters. I loved the expansion, my assassin was the best. Neither the monk nor the demon hunter from D3 appeal as much as my assassin did. Story- and atmosphere-wise it was far ahead of D3 for me as well, regardless of how slick D3 looks and plays. It was a fantastic game, and it was the game I played for months on end until another Blizzard title came into my life.

12. World of Warcraft
I bought World of Warcraft in 2005. It was introduced in Germany in February 2005, and was then sold out for a month. I got one of the first boxes in March when it was back in stores. This means I have been playing this game for 9 years. Make that 8 years, because I took a lengthy break between Cataclysm and MoP, and I am taking another break just now. Still, 8 years is a long time. I played next to no other games for long stretches. It was my first MMO, and up until the day Blizzard breaks it, it will continue to be my favorite MMO. Their lack of content between expansions and the long gaps between expansions continue to be a huge issue for me, but when they deliver content, it’s usually solid. MoP was one of the best expansions. WoW turned me into a blogger, it made me follow social media like Twitter, and I met countless amounts of utterly fantastic people. Some of them are now friends outside of WoW as well. It’s a phenomenon.

13. KotOR
KotoR Box artMy list is really heavily biased, but I do love Blizzard games, and I do love Bioware. I know they lost a lot of status because of SWTOR, but before there was SWTOR, there was KotOR, the first game that made me take a WoW break. I like Star Wars, but I was never a huge fan. This new, no, Old Republic though, was so fascinating. The story of the KotOR main character is still fascinating. Sure, playing it today is sometimes cringe-worthy, because the graphics are old, but damn, the story is still awesome. It introduced me to a lot of systems Bioware used in many other games: romances, the light-dark side system, forming a party, team dynamics, etc.

14. DA2

FemHawke, you were the best, even with that ridiculous red smear on your nose.

FemHawke, you were the best, even with that ridiculous red smear on your nose.

To continue my Bioware accolades, here comes Dragon Age 2, one of the most underrated games ever. It also introduced me to something about games that I had not quite noticed before: vitriolic hatred. It’s not a popular game. It re-uses locations consistently. Instead of roaming across the map of Ferelden, involved in a large-scale, high fantasy story as in Dragon Age: Origins, Dragon Age 2 is a highly personal story in a much smaller location, the city of Kirkwall. And yet, for me, it was the better game. I enjoyed both games, but DA2′s characters were better written, I enjoyed all romances, and I felt the impact of the storyline through the course of many years far more gripping. It inspired me to write fiction, and to this day, I still get kudos and feedback on those fan fiction stories of mine. So, go away, haters. I hope that Dragon Age: Inquisition will not disappoint me by catering to the Skyrim lovers of the world who find that world and sandbox are more important than characters and story.

15. Mass Effect series

Or maybe you were the best, Fem Shep. Kicking ass and taking names since 2007

Or maybe you were the best, Fem Shep. Kicking ass and taking names since 2007

Last but not least, we have the Mass Effect trilogy. I think everyone who considers playing those games, needs to play all three, and ideally one after the other. I really need to replay ME2 and 3. What can I say? I find the story as highly personal as Dragon Age 2, and there were many moving moments across all games. It introduced me to Jennifer Hale, who is a kickass person all around. Also, Yvonne Strahovski. It’s a 3rd person shooter with RPG elements that diminish across the games. Which I never found problematic because ME1′s inventory management was frickin’ tedious. If I hadn’t enjoyed this game so much, I would never have ventured into trying other shooters, like e.g. Bioshock. The Mass Effect games take all the major elements of a post KotOR Bioware game, and deliver a highly dramatic, sweeping story with twists and turns and wonderful characters. Yes, the original ending sucked, but they fixed the worst of the suck, and so I consider it a milestone in gaming history.

Maybe my post made you as nostalgic as it made me! If it inspired you too, feel free to link to your own posts in comments. Rock on.


The Ancient Gaming Noob has a nice list of all the published lists so far, and I shall spread around some link love and point to them all. So many interesting choices!