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	<title>Comments on: Guild Wars 2 beta: Quest mechanics</title>
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	<link>http://nerd.tanklikeagirl.com/2012/04/30/guild-wars-2-beta-quest-mechanics/</link>
	<description>Tanks like a girl, lives like a nerd</description>
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		<title>By: RaizinMonk</title>
		<link>http://nerd.tanklikeagirl.com/2012/04/30/guild-wars-2-beta-quest-mechanics/#comment-6704</link>
		<dc:creator>RaizinMonk</dc:creator>
		<pubDate>Mon, 14 May 2012 08:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=338#comment-6704</guid>
		<description><![CDATA[The funny thing about the sometimes grindy renown heart quests is that they where a relatively late addition to the formula. I don&#039;t think they where planned when they did the manifesto. They where added because the devs found out many of their test players where lost without substantial objectives on their map that they can work towards completing. (The same with the auto attack, by the way. The cooldownless #1 skill was born because early testers didn&#039;t like that their characters where standing around doing nothing between major attacks.)

So while many players think of the renown hearts as the main area quests and the dynamic events more as the icing on the cake, it&#039;s actually sort of the other way around from the devs&#039; perspective. The dynamic events are the &quot;real deal&quot;, and the hearts are just an incentive for players to explore various areas of the map where dynamic events take place.]]></description>
		<content:encoded><![CDATA[<p>The funny thing about the sometimes grindy renown heart quests is that they where a relatively late addition to the formula. I don&#8217;t think they where planned when they did the manifesto. They where added because the devs found out many of their test players where lost without substantial objectives on their map that they can work towards completing. (The same with the auto attack, by the way. The cooldownless #1 skill was born because early testers didn&#8217;t like that their characters where standing around doing nothing between major attacks.)</p>
<p>So while many players think of the renown hearts as the main area quests and the dynamic events more as the icing on the cake, it&#8217;s actually sort of the other way around from the devs&#8217; perspective. The dynamic events are the &#8220;real deal&#8221;, and the hearts are just an incentive for players to explore various areas of the map where dynamic events take place.</p>
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		<title>By: Kadomi</title>
		<link>http://nerd.tanklikeagirl.com/2012/04/30/guild-wars-2-beta-quest-mechanics/#comment-6457</link>
		<dc:creator>Kadomi</dc:creator>
		<pubDate>Thu, 10 May 2012 13:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=338#comment-6457</guid>
		<description><![CDATA[The quick travel system works great, so it doesn&#039;t bother me at all that there are no mounts. Almost too easy to move around, it makes me somewhat lazy. :-)]]></description>
		<content:encoded><![CDATA[<p>The quick travel system works great, so it doesn&#8217;t bother me at all that there are no mounts. Almost too easy to move around, it makes me somewhat lazy. <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Cluisanna</title>
		<link>http://nerd.tanklikeagirl.com/2012/04/30/guild-wars-2-beta-quest-mechanics/#comment-6451</link>
		<dc:creator>Cluisanna</dc:creator>
		<pubDate>Thu, 10 May 2012 11:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=338#comment-6451</guid>
		<description><![CDATA[Also, there are no mounts, which means it feels a lot more immersive. However, you still get everywhere fairly quickly with waypoints.]]></description>
		<content:encoded><![CDATA[<p>Also, there are no mounts, which means it feels a lot more immersive. However, you still get everywhere fairly quickly with waypoints.</p>
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		<title>By: Kadomi</title>
		<link>http://nerd.tanklikeagirl.com/2012/04/30/guild-wars-2-beta-quest-mechanics/#comment-5874</link>
		<dc:creator>Kadomi</dc:creator>
		<pubDate>Mon, 30 Apr 2012 20:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=338#comment-5874</guid>
		<description><![CDATA[There are loading screens. Whenever you enter a capital city or change zones, you will get a brief loading screen, with the name of the zone, and your exploration progress within it. The zones are huge, much bigger than WoW zones, e.g., and once you have explored the first zone, that&#039;s only like...5% ore less of the total world exploration. If exploring is your thing, GW2 has a lot to offer.]]></description>
		<content:encoded><![CDATA[<p>There are loading screens. Whenever you enter a capital city or change zones, you will get a brief loading screen, with the name of the zone, and your exploration progress within it. The zones are huge, much bigger than WoW zones, e.g., and once you have explored the first zone, that&#8217;s only like&#8230;5% ore less of the total world exploration. If exploring is your thing, GW2 has a lot to offer.</p>
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		<title>By: Michael</title>
		<link>http://nerd.tanklikeagirl.com/2012/04/30/guild-wars-2-beta-quest-mechanics/#comment-5873</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 30 Apr 2012 20:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=338#comment-5873</guid>
		<description><![CDATA[This might sound silly, but my biggest question is: &quot;Does it have loading screens?&quot;. 

That kind of killed Warhammer Online for me, to realize that it wasn&#039;t one big continuous world, but a number of smaller chunks linked by loading screens. What can I say, I love exploration.]]></description>
		<content:encoded><![CDATA[<p>This might sound silly, but my biggest question is: &#8220;Does it have loading screens?&#8221;. </p>
<p>That kind of killed Warhammer Online for me, to realize that it wasn&#8217;t one big continuous world, but a number of smaller chunks linked by loading screens. What can I say, I love exploration.</p>
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		<title>By: Bookahneer&#8217;s Geekwatch: First Beta Weekend Event Reports &#171; Nerdy bookahs and their travel guide</title>
		<link>http://nerd.tanklikeagirl.com/2012/04/30/guild-wars-2-beta-quest-mechanics/#comment-5865</link>
		<dc:creator>Bookahneer&#8217;s Geekwatch: First Beta Weekend Event Reports &#171; Nerdy bookahs and their travel guide</dc:creator>
		<pubDate>Mon, 30 Apr 2012 15:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=338#comment-5865</guid>
		<description><![CDATA[[...] Live like a nerd has written about the quest mechanics. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Live like a nerd has written about the quest mechanics. [...]</p>
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