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	<title>Comments on: TSW &#8211; Totally surprised, wow!</title>
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	<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/</link>
	<description>Tanks like a girl, lives like a nerd</description>
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		<title>By: I Can&#8217;t Keep Up With The Secret World &#124; The MMO Compendium</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-11185</link>
		<dc:creator>I Can&#8217;t Keep Up With The Secret World &#124; The MMO Compendium</dc:creator>
		<pubDate>Wed, 15 Aug 2012 12:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-11185</guid>
		<description><![CDATA[[...] Mountains. And then comes the free trial weekend and increased activity among my blogger friends Kadomi, Belghast, Syl and Shadowspawned. Not to mention Rowan who tells us to never reroll our [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mountains. And then comes the free trial weekend and increased activity among my blogger friends Kadomi, Belghast, Syl and Shadowspawned. Not to mention Rowan who tells us to never reroll our [...]</p>
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		<title>By: Funcom in trouble? &#124; Random Waypoint</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-11025</link>
		<dc:creator>Funcom in trouble? &#124; Random Waypoint</dc:creator>
		<pubDate>Sat, 11 Aug 2012 07:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-11025</guid>
		<description><![CDATA[[...] with a 10 feet pole any more, but then I tried, and boy, am I having fun&#8221;! (Case in point: Kadomi. Hi there! Good to see you writing [...]]]></description>
		<content:encoded><![CDATA[<p>[...] with a 10 feet pole any more, but then I tried, and boy, am I having fun&#8221;! (Case in point: Kadomi. Hi there! Good to see you writing [...]</p>
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		<title>By: Kadomi</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10919</link>
		<dc:creator>Kadomi</dc:creator>
		<pubDate>Wed, 08 Aug 2012 06:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10919</guid>
		<description><![CDATA[Yeah, that&#039;s why I like the tier approach. Even if there&#039;s a mission that requires you to kill zombies, the next step might require you to search around Kingsmouth for something. Still pretty much impressed!]]></description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s why I like the tier approach. Even if there&#8217;s a mission that requires you to kill zombies, the next step might require you to search around Kingsmouth for something. Still pretty much impressed!</p>
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		<title>By: Iain</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10893</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 07 Aug 2012 14:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10893</guid>
		<description><![CDATA[There&#039;s a doorway to Hell in the Overlook Motel. Actually a door. It glows a little around the edge, and it&#039;s a door sitting in the middle of a room, without a wall. I love it.

I&#039;m sorry my reply got to essay length. It wasn&#039;t supposed to. I get carried away.

Anyway, I want to add to it. You were having problems with Win7/32. I was first using XP/32, and there *is* a memory leak (whatever Funcom chooses to call it :) ) which causes a crash after a few zones, usually on zoning but not always. If there&#039;s any way you can upgrade to Win7/64 it should go away.

If you don&#039;t have the option of upgrading, there are a couple of suggestions from threads on the forum. I never tried these, because that machine was overdue for an upgrade anyway, but they look promising.

http://forums.thesecretworld.com/showthread.php?t=52063 - see post #4. That&#039;s a pretty safe change, but whether it will really help I don&#039;t know.
http://forums.thesecretworld.com/showthread.php?t=52180 - this looks like it has possibilities.

The two together should give you much more time between crashes, but if it truly *is* a memory leak (and it looks like it to me), eventually it will crash. Relogging before running an instance might not be a bad idea.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a doorway to Hell in the Overlook Motel. Actually a door. It glows a little around the edge, and it&#8217;s a door sitting in the middle of a room, without a wall. I love it.</p>
<p>I&#8217;m sorry my reply got to essay length. It wasn&#8217;t supposed to. I get carried away.</p>
<p>Anyway, I want to add to it. You were having problems with Win7/32. I was first using XP/32, and there *is* a memory leak (whatever Funcom chooses to call it <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ) which causes a crash after a few zones, usually on zoning but not always. If there&#8217;s any way you can upgrade to Win7/64 it should go away.</p>
<p>If you don&#8217;t have the option of upgrading, there are a couple of suggestions from threads on the forum. I never tried these, because that machine was overdue for an upgrade anyway, but they look promising.</p>
<p><a href="http://forums.thesecretworld.com/showthread.php?t=52063" rel="nofollow">http://forums.thesecretworld.com/showthread.php?t=52063</a> &#8211; see post #4. That&#8217;s a pretty safe change, but whether it will really help I don&#8217;t know.<br />
<a href="http://forums.thesecretworld.com/showthread.php?t=52180" rel="nofollow">http://forums.thesecretworld.com/showthread.php?t=52180</a> &#8211; this looks like it has possibilities.</p>
<p>The two together should give you much more time between crashes, but if it truly *is* a memory leak (and it looks like it to me), eventually it will crash. Relogging before running an instance might not be a bad idea.</p>
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		<title>By: Kadomi</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10879</link>
		<dc:creator>Kadomi</dc:creator>
		<pubDate>Tue, 07 Aug 2012 07:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10879</guid>
		<description><![CDATA[I heard about that, and will have to get in, when I roll my illuminati. Though I got attached to my nerdy looking Templar already. :-)]]></description>
		<content:encoded><![CDATA[<p>I heard about that, and will have to get in, when I roll my illuminati. Though I got attached to my nerdy looking Templar already. <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Kadomi</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10877</link>
		<dc:creator>Kadomi</dc:creator>
		<pubDate>Tue, 07 Aug 2012 07:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10877</guid>
		<description><![CDATA[You have no idea how much it fills me with glee that that there&#039;s an Overlook Motel. What a wonderful reference to The Shining! :-)

The build stuff is intriguing. In a way I regret that I went with my pistols/blades combination but I really didn&#039;t know any better at the time. I will have to spend some time looking over the suggested synergies in the paladin deck to figure out how to play. It&#039;s all very confusing, but also exciting! When did I last have a game where it was truly exciting how to set up skills? This definitely beats GW2&#039;s traits and skills system, IMHO.

I should look into tanking. Dang, haven&#039;t been this excited about a game in ages! :-)]]></description>
		<content:encoded><![CDATA[<p>You have no idea how much it fills me with glee that that there&#8217;s an Overlook Motel. What a wonderful reference to The Shining! <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>The build stuff is intriguing. In a way I regret that I went with my pistols/blades combination but I really didn&#8217;t know any better at the time. I will have to spend some time looking over the suggested synergies in the paladin deck to figure out how to play. It&#8217;s all very confusing, but also exciting! When did I last have a game where it was truly exciting how to set up skills? This definitely beats GW2&#8242;s traits and skills system, IMHO.</p>
<p>I should look into tanking. Dang, haven&#8217;t been this excited about a game in ages! <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: -Pagan-</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10872</link>
		<dc:creator>-Pagan-</dc:creator>
		<pubDate>Tue, 07 Aug 2012 06:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10872</guid>
		<description><![CDATA[Love your insightful observations.  You see what so many fail to see in TSW, the genius in the design and storytelling, despite some flaws.  Retweeted by Tornquist himself!  Proud to have you as a fellow Tempar in Knights.  The game gets better and better, just wait! ;). Oh, we have a sister Illuminati Cabal ;)]]></description>
		<content:encoded><![CDATA[<p>Love your insightful observations.  You see what so many fail to see in TSW, the genius in the design and storytelling, despite some flaws.  Retweeted by Tornquist himself!  Proud to have you as a fellow Tempar in Knights.  The game gets better and better, just wait! <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . Oh, we have a sister Illuminati Cabal <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Iain</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10846</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 06 Aug 2012 18:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10846</guid>
		<description><![CDATA[Nice writeup. TSW really is not a game for everyone. I like that about it - but I do miss being able to recruit some of my friends from older games. If you&#039;re looking to zerg every challenge and feel overpowered, you&#039;re not going to enjoy TSW. You have to stop and think. Not just in investigation missions, but in combat. Mobs *will* eat you alive if you&#039;re careless, and often if you&#039;re not. Much as I&#039;ve enjoyed the time I&#039;ve spent with my EQ/EQ2/WoW/Rift friends storming through instances, pulling whole rooms and watching the XP flow, that&#039;s not going to happen here, and they&#039;d be bored.

The loudest complaints about TSW (other than those about quest bugs or chat bugs, which I sympathize with) is that the game doesn&#039;t hand spoonfeed you. There are certainly places where it doesn&#039;t do enough, such as crafting and decks. But once you understand what decks are, you realize as Aela pointed out that decks are not the game&#039;s ultimate goal. Each deck is only one set of options, not necessarily the best even for what it addresses, just viable. You can make a viable build purely out of inner circle abilities, and you don&#039;t instantly become uber on getting a deck. So some complain that decks take far too much AP, but that misses the point that a deck is really an achievement, and that you don&#039;t need it to go as far as you like in the game. Others complain that XXX deck is available to Dragon, but not to Templar - but you can put together precisely the same set of abilities as a Templar than a Dragon. All that&#039;s missing is the uniform - so fill in another deck for looks, if you want.

The one thing decks do give you is a concept of synergy. I know that I *can* put together a viable build using swords and elementalism, because that&#039;s what the Ninja deck uses. But then I find that many of the synergetic abilities aren&#039;t available until later, so I look for different ones, and find different synergies. And honestly, I&#039;m not sure that there are really combinations of weapons that can&#039;t be made to work.

You&#039;ll find there are a number of checks in game. The first comes up at the start of The Savage Coast. Up to that point you&#039;ve been figuring out how combat works, abilities and gear and such. If you haven&#039;t tried to race through content and bypass missions, you&#039;ll arrive at The Savage Coast with the gear you need to survive, but you&#039;re going to discover very quickly that you need to *think* about the combination of abilities you&#039;re using, and actually have a strategy for surviving harder singles and occasional adds.

In fact that was what made me a True Believer in TSW. After following the game with interest for a year or so (after I burned out on Rift) and even doing the first couple of open beta weekends, I was certain that I would be interested in the game, but not so sure that the limited combat system wouldn&#039;t become boring. Only seven abilities, and most of the time hitting only a couple of them... and it didn&#039;t help that the instance videos I&#039;d watched usually showed an elementalist apparently casting the same spell over and over. But then I ran into the demons below the Overlook Motel, and realized that the random collection of abilities I&#039;d put together weren&#039;t cutting it. I died several times before realizing that I needed to put some effort, and several times more before I began to understand that I needed a) to think about balancing single-target and multiple-target attacks, b) to have multiple consumers available, so that I was completely utilizing both weapon types, and c) that my passives needed some synergy to support those.

At that point, two things happened: the meta-game of creating a viable build became interesting, and combat itself required me to think about the order of pushing buttons. And at that point I realized that combat wasn&#039;t simple, it was elegant, and I wasn&#039;t going to get a free pass on mob killing.

In group play one of the biggest problems I&#039;ve seen is the dreaded tank shortage. As games become more complex, there&#039;s more pressure on tanks. TSW fights require constant vigilance. For someone like me who can do okay as a DPS and maybe even reasonably as a healer, TSW tanking would be impossible. You understand tanking, and you have the situational awareness that I lack. I think you&#039;d almost certainly love it.

I did the raven quest grouped yesterday. I don&#039;t know why it didn&#039;t work for your friends.]]></description>
		<content:encoded><![CDATA[<p>Nice writeup. TSW really is not a game for everyone. I like that about it &#8211; but I do miss being able to recruit some of my friends from older games. If you&#8217;re looking to zerg every challenge and feel overpowered, you&#8217;re not going to enjoy TSW. You have to stop and think. Not just in investigation missions, but in combat. Mobs *will* eat you alive if you&#8217;re careless, and often if you&#8217;re not. Much as I&#8217;ve enjoyed the time I&#8217;ve spent with my EQ/EQ2/WoW/Rift friends storming through instances, pulling whole rooms and watching the XP flow, that&#8217;s not going to happen here, and they&#8217;d be bored.</p>
<p>The loudest complaints about TSW (other than those about quest bugs or chat bugs, which I sympathize with) is that the game doesn&#8217;t hand spoonfeed you. There are certainly places where it doesn&#8217;t do enough, such as crafting and decks. But once you understand what decks are, you realize as Aela pointed out that decks are not the game&#8217;s ultimate goal. Each deck is only one set of options, not necessarily the best even for what it addresses, just viable. You can make a viable build purely out of inner circle abilities, and you don&#8217;t instantly become uber on getting a deck. So some complain that decks take far too much AP, but that misses the point that a deck is really an achievement, and that you don&#8217;t need it to go as far as you like in the game. Others complain that XXX deck is available to Dragon, but not to Templar &#8211; but you can put together precisely the same set of abilities as a Templar than a Dragon. All that&#8217;s missing is the uniform &#8211; so fill in another deck for looks, if you want.</p>
<p>The one thing decks do give you is a concept of synergy. I know that I *can* put together a viable build using swords and elementalism, because that&#8217;s what the Ninja deck uses. But then I find that many of the synergetic abilities aren&#8217;t available until later, so I look for different ones, and find different synergies. And honestly, I&#8217;m not sure that there are really combinations of weapons that can&#8217;t be made to work.</p>
<p>You&#8217;ll find there are a number of checks in game. The first comes up at the start of The Savage Coast. Up to that point you&#8217;ve been figuring out how combat works, abilities and gear and such. If you haven&#8217;t tried to race through content and bypass missions, you&#8217;ll arrive at The Savage Coast with the gear you need to survive, but you&#8217;re going to discover very quickly that you need to *think* about the combination of abilities you&#8217;re using, and actually have a strategy for surviving harder singles and occasional adds.</p>
<p>In fact that was what made me a True Believer in TSW. After following the game with interest for a year or so (after I burned out on Rift) and even doing the first couple of open beta weekends, I was certain that I would be interested in the game, but not so sure that the limited combat system wouldn&#8217;t become boring. Only seven abilities, and most of the time hitting only a couple of them&#8230; and it didn&#8217;t help that the instance videos I&#8217;d watched usually showed an elementalist apparently casting the same spell over and over. But then I ran into the demons below the Overlook Motel, and realized that the random collection of abilities I&#8217;d put together weren&#8217;t cutting it. I died several times before realizing that I needed to put some effort, and several times more before I began to understand that I needed a) to think about balancing single-target and multiple-target attacks, b) to have multiple consumers available, so that I was completely utilizing both weapon types, and c) that my passives needed some synergy to support those.</p>
<p>At that point, two things happened: the meta-game of creating a viable build became interesting, and combat itself required me to think about the order of pushing buttons. And at that point I realized that combat wasn&#8217;t simple, it was elegant, and I wasn&#8217;t going to get a free pass on mob killing.</p>
<p>In group play one of the biggest problems I&#8217;ve seen is the dreaded tank shortage. As games become more complex, there&#8217;s more pressure on tanks. TSW fights require constant vigilance. For someone like me who can do okay as a DPS and maybe even reasonably as a healer, TSW tanking would be impossible. You understand tanking, and you have the situational awareness that I lack. I think you&#8217;d almost certainly love it.</p>
<p>I did the raven quest grouped yesterday. I don&#8217;t know why it didn&#8217;t work for your friends.</p>
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		<title>By: EngrishBob</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10844</link>
		<dc:creator>EngrishBob</dc:creator>
		<pubDate>Mon, 06 Aug 2012 18:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10844</guid>
		<description><![CDATA[One of the things I love about TSW is the Kill Ten Ra... er... Zombies quests are usually more than that. There&#039;s a lot of exploration to be had during those quests; from secret areas, to lore blocks, to side missions laying on ground you&#039;d normally not find just running along the road. Couple that with the fact that the action missions come in multiple parts you&#039;ll find that even though a mission starts as KTZ, it ends with something bigger.]]></description>
		<content:encoded><![CDATA[<p>One of the things I love about TSW is the Kill Ten Ra&#8230; er&#8230; Zombies quests are usually more than that. There&#8217;s a lot of exploration to be had during those quests; from secret areas, to lore blocks, to side missions laying on ground you&#8217;d normally not find just running along the road. Couple that with the fact that the action missions come in multiple parts you&#8217;ll find that even though a mission starts as KTZ, it ends with something bigger.</p>
]]></content:encoded>
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		<title>By: Kadomi</title>
		<link>http://nerd.tanklikeagirl.com/2012/08/06/tsw-totally-surprised-wow/#comment-10843</link>
		<dc:creator>Kadomi</dc:creator>
		<pubDate>Mon, 06 Aug 2012 17:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://nerd.tanklikeagirl.com/?p=491#comment-10843</guid>
		<description><![CDATA[Cool, I had no idea, obviously. Your site looks awesome, I&#039;ll take a good look around. :-)]]></description>
		<content:encoded><![CDATA[<p>Cool, I had no idea, obviously. Your site looks awesome, I&#8217;ll take a good look around. <img src='http://nerd.tanklikeagirl.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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